Global Defense Training and Simulation Market Report 202: Changing Geopolitical Landscape, Economic Turbulence, and Developments in Military Doctrine
DUBLIN, October 18, 2021 / PRNewswire / – The report “Global Defense Training and Simulation Market Growth Opportunities to 2029” has been added to ResearchAndMarkets.com offer.
The base year for this report is 2020 and the forecast period is 2021-2029
The report explores the changing trends in the defense training and simulation market, as affected by the changing geopolitical landscape, economic turmoil, and developments in military doctrine.
The report covers these changes at an aggregate macro level. Specific regional and national changes are not taken into account. A key element of the report is the investigation of technological developments (such as cross-reality, haptic feedback, and commercial game engine technologies) that will impact the training and simulation market and affect future capabilities. .
The training and simulation market will continue to grow and evolve as governments shift from reliance on live training to greater adoption of virtual and constructive systems.
The training and simulation market has shown resilience in the face of the challenges posed by the COVID-19 pandemic. While the need for social distancing has led to a drop in demand for live training sessions, it has also led to an increase in the adoption of virtual solutions.
The training and simulation market continues to be an enthusiastic follower of standard commercial technologies, as the commercial industry has developed technologies faster and at more affordable costs than the defense industry. This has led to the entry of several non-traditional businesses into this market. Microsoft, for example, is providing Hololens, a virtual reality headset system, for the training needs of the US military. There is also a greater adoption of commercial gaming technologies in military training sessions.
Future expectations covered in the report include prioritizing rapid prototyping and development cycles with upgrades through software packages to reduce the overhead of upgrading physical training systems. Another trend observed is the gradual adoption of mixed Live, Virtual and Constructive (LVC) architectures and strategies, with a strong emphasis on upgrading and integrating existing training systems. United States will continue to be the leading innovator in adopting and guiding new training doctrines, with other NATO countries and allies following suit.
As global tensions run high and the nature of warfare evolves into a hybrid model, so do training and simulation requirements, with a redefinition of the priorities for capability development. This may lead to a greater focus on cyber and electromagnetic activities (CEMA) as Western countries lag behind in the capabilities of Russia and China who are both very active in the CEMA field. This will require training and simulation systems to include these capabilities in order to keep pace with developments within military organizations.
Main topics covered:
1. Strategic imperatives
Why is it more and more difficult to cultivate?
The strategic imperative
The impact of the three main strategic imperatives on the training and simulation market
Growth opportunities fuel the growth pipeline engine
2. Growth dynamics
3. Scope and methodology of the research
4. General market trends
Global Conflict Threat Map – Overview
Global conflict threat analysis
General trends in the training and simulation market
Impact of COVID-19 on defense
Impact of COVID-19 on defense spending
Current and future impact of the COVID-19 pandemic on defense training
Post-COVID-19 simulation in defense training opportunities
5. Analysis of growth opportunities
Growth drivers for the training and simulation market
Analysis of growth drivers for the training and simulation market
Growth constraints for the training and simulation market
Analysis of Growth Restrictions for the Training and Simulation Market
6. Evolution of the concept of training and simulation
Evolution of training and simulation concepts
Current training and simulation concepts
Future training and simulation concepts
Summary of training and simulation concepts
8. Growth opportunities
Growth opportunity 1: Early involvement in LVC strategies
Growth opportunity 2: Using non-traditional COTS
Growth Opportunity 3: Adaptation of Commercial Game Engines
Growth Opportunity 4: Virtual and Augmented Reality Applications
Strategic imperatives for success and growth
9. The last word
For more information on this report, visit https://www.researchandmarkets.com/r/1owanw
Research and markets
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SOURCE Research and Markets